The game was born from an exploration of autobattler mechanics, whose main focus is to make gameplay more readable and narrative without the use of UI and numbers. 

Сurrently it's a demo version assembled for feedback.

The game has an arena in which you can check out the combat mechanics and a couple of scenes, on completion earn an artifact. Because there's no progression in the game, so the rules for obtaining pieces that are more demonstrative now.


Игра родилась из исследования механики автобатлеров, как намерение сделать геймплей более читаемым и нарративным без использования UI и цифр. 

На данный момент это демо\протопит версия собранная с целью получения фидбека.

В игре есть арена, на которой можно посмотреть механику боев и пары сцен, получить новый артефакт по завершению. Из за того что в игре нет прогрессии, правила получения фигур больше демонстративные.

Rated 3.8 out of 5 stars
(4 total ratings)
Author⚪ Null Tale 🎴 🌿
Made withUnity
Tagsautobattler, Chess, indirect-control, Medieval, Tactical, Turn-based
Average sessionAbout a half-hour
LanguagesEnglish, Russian


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very good but glitchy

Liked it, i can see this as a full game someday. Some Roguelite/roguelike mechanics might help on balance. Also in the tutorial, there's a rock in the board.


This games fun and all, until you find the exploit with the random abitlity  gaining. then you can give every piece as many random abilities as possible

Underated game.