The game was born from an exploration of autobattler mechanics, whose main focus is to make gameplay more readable and narrative without the use of UI and numbers. 

Сurrently it's a demo version assembled for feedback.

The game has an arena in which you can check out the combat mechanics and a couple of scenes, on completion earn an artifact. Because there's no progression in the game, so the rules for obtaining pieces that are more demonstrative now.


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Игра родилась из исследования механики автобатлеров, как намерение сделать геймплей более читаемым и нарративным без использования UI и цифр. 

На данный момент это демо\протопит версия собранная с целью получения фидбека.

В игре есть арена, на которой можно посмотреть механику боев и пары сцен, получить новый артефакт по завершению. Из за того что в игре нет прогрессии, правила получения фигур больше демонстративные.

StatusCanceled
PlatformsHTML5
Rating
Rated 3.8 out of 5 stars
(4 total ratings)
AuthorNull Tale
GenreStrategy
Made withUnity
Tagsautobattler, Chess, indirect-control, Medieval, Tactical, Turn-based
Average sessionAbout a half-hour
LanguagesEnglish, Russian
InputsMouse

Comments

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very good but glitchy

Liked it, i can see this as a full game someday. Some Roguelite/roguelike mechanics might help on balance. Also in the tutorial, there's a rock in the board.

(+1)

This games fun and all, until you find the exploit with the random abitlity  gaining. then you can give every piece as many random abilities as possible

Underated game.