Pixelation Fx
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Pixelation effect for Unity Urp ⬜ ▪ ◻
Retro Pixelation effect that can be used for stylized purposes or as a temp Vfx effect, like scene transition or damage accent.
Controlled via volume profile, works as a render feature ⚪
- various grid types
- custom palette colorization
- configurable interpolation
- crisp pixelation option
Capable with RenderGraph and Unity 6 available on the
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Part of Artwork Project
All effects can work individually or as a part of VolFx
Updated | 20 days ago |
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | ⚪ Null Tale 🎴 🌿 |
Made with | Unity |
Tags | 2D, 3D, Effects, fx, gamedev, Pixel Art, Retro, Royalty Free, Shaders, Unity |
Average session | A few minutes |
Comments
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не понял нифига!!
So good.
What is the minimum required Unity version for this asset? I imported it into my 2020.3 URP Test project and opened the demo scene (Samples/Pixelation), but it doesn't seem to work. I noticed that the Forward Renderer Data in my project doesn't include the Post-processing field, as indicated in the asset's Readme file. I suspect that this might be the cause of the issue.
All packages was made with Unity 2022(“com.unity.render-pipelines.universal”: “14.0.6”) and tested in WebGl. like this ~~