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Pixelation effect for Unity Urp ⬜ ▪ ◻

Retro Pixelation effect that can be used for stylized purposes or as a temp Vfx effect, like scene transition or damage accent.

Controlled via volume profile, works as a render feature ⚪

  • various grid types
  • custom palette colorization
  • configurable interpolation
  • crisp pixelation option

Capable with RenderGraph and Unity 6 available on the
Unity

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Part of Artwork Project

All effects can work individually or as a part of VolFx




    Updated 9 days ago
    StatusReleased
    CategoryAssets
    Rating
    Rated 5.0 out of 5 stars
    (2 total ratings)
    Author⚪ Null Tale 🎴 🌿
    Made withUnity
    Tags2D, 3D, Effects, fx, gamedev, Pixel Art, Retro, Royalty Free, Shaders, Unity
    Average sessionA few minutes

    Comments

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    How does selective actually work using in unity?

    (+1)

    So good.

    What is the minimum required Unity version for this asset? I imported it into my 2020.3 URP Test project and opened the demo scene (Samples/Pixelation), but it doesn't seem to work. I noticed that the Forward Renderer Data in my project doesn't include the Post-processing field, as indicated in the asset's Readme file. I suspect that this might be the cause of the issue.  

    (+1)

    All packages was made with Unity 2022(“com.unity.render-pipelines.universal”: “14.0.6”) and tested in WebGl. like this ~~